The MIT tournament has finished! Check the links below to access the code, view the final standings, as well as login to the user portal if you participated.
6.176, or MIT Pokerbots, is a computerized poker tournament. Teams have one month to program a completely autonomous pokerbot to compete against other teams.
Competitors must learn and apply concepts in economics, mathematics, and computer science not normally developed together in academic settings in order to conquer their opponents and emerge victorious.
This year's competition features over $30,000 in prizes and attention from the most prestigious technology and trading firms. This IAP, channel your programming ability and strategic quantitative thinking skills to become the reigning Pokerbots champion!
As a game of incomplete information and uncertainty, poker is a prime application of the game theory concepts and decision making skills essential to trading. While traders make risk decisions based on the limited information they get from the markets, poker players make decisions based on hidden information as well, taking into account factors such as expected value and probability distributions.
Furthermore, poker is a widely known game that has become a cultural phenomenon in recent years and it is extremely popular on college campuses. This keeps the game accessible to bright minds with the requisite skills to succeed as traders.
It is! To build a working pokerbot only requires both critical thinking ability and an eagerness to learn. However, an understanding of machine learning, algorithms and data mining can go a long way towards creating an advanced pokerbot. The competitors can choose to code in either C++, Python, or Java.
We are welcoming students with all levels of programming experience. Nevertheless, some previous coding experience would certainly be helpful. Although not necessary, we recommend you have at least one team member with some programming experience.
We are keeping the game and tournament structure secret. You will hear all about it during the challenge unveiling in early January 2015.
Teams may be composed of 1 - 4 players.
We will have various reference players for you to challenge during the competition. If you defeat all of our reference players, you will receive credit. If you are unable to do so, you must write a strategy report. More on this later, just beat the reference players!
For our course and tournament in January, you must be able to register for MIT IAP classes. If you are cross registering, bring your papers in on the first day of class for us to sign. However, do not be discouraged if you can't register for the class! We are planning on setting up an open online competition some time during March for undergrad and grad students nationwide. Sign up for our mailing list to stay updated!
Creating a working pokerbot takes no time at all. However, beating our reference players will not be a simple task. You should view this as taking a class. To be competitive in the tournaments will require even more time. Nobody said it would be easy, but we will try our best to help along the way.